Iteam

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iteam
Genre2D artillery
Code licenseGPL
Enginegamepower
Latest releasenone
Release dateunknown
P. languageC++
LibrariesSDL, openGL

Iteam is an open source game similar to Gunbound and Worms, but the characters will have a cute and anime-like appeal to them.

Contents

[edit] The game

The point of the game is simple: beat each other by throwing weapons such as bombs, TNT, bananas, limes and all else which makes it in to the game. Each character has so called natural abilities, which are main attacks for that character. Each character has it's own advantages and disadvantages.

With points, players will be able to enhance their character and increase and decrease its stats, depending on the item and its bonuses, not to mention it's something the characters can wear to look cooler.

The game will feature online play (in servers), TCP/IP or multiplayer on the same computer. Also, it's aimed to perform on mid-end to high-end computers with 3D hardware acceleration (for using OpenGL). In the future, players will be able to create their own servers, scenery, set everything up to their liking, change graphics, create new weapons and even mods for the game! (we're thinking in adding some LUA or Python scripting to it, but not sure yet... depends on the programming work involved). Either way, it's gonna be a fully-customizable game for the lovers of this genre.

[edit] GamePower2D

The engine of the game is actually a wrapper of SDL and OpenGL, especially designed for 2D operations. This engine is called GamePower2D, or GP2D. GP2D is responsible for an easier managing of the screen, output (2D images, camera, sprites, objects), playing and managing audio, handling events from input devices like joysticks, keyboard, and mouse. Currently, GP2D is in the state of rewriting to an object oriented level.

[edit] Features

The following features are planned, in the making, or finished:

  • Single-player and multiplayer modes
  • Internet play
  • In-game IRC Client

[edit] References


[edit] External links

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