Unknown Horizons
From Libregamewiki
| Unknown Horizons | |
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| Genres | RTS, Economic simulation |
| Code license | GPL |
| Media license | CC-BY-SA 3.0 |
| Engine | FIFE |
| Latest release | 2011.2 |
| Release date | July 2nd, 2011 |
| P. language | C++, Python |
| Library | SDL |
Unknown Horizons, formerly known as OpenAnno, is a real-time strategy game and economic simulation game loosely based on Sunflower's Anno series.[1] The game's source code is licensed under the GPL while its own media is licensed under the CC-BY-SA license and some parts under other DFSG-compatible licenses[2].
The latest release is 2011.2 [3]. The first public version of Unknown Horizons is version 2008.1 released on October 1st, 2008 when it was called OpenAnno.[4]. This was the last release as OpenAnno before the name was changed to Unknown Horizons[5].
Contents |
Gameplay
Planned key gameplay elements:
- Urban development
- Build a blooming metropolis from scratch with residential areas, industrial estates, service trade and lots of sights.
- Commodities managment
- Organize your resources to feed, extend and defend your growing city.
- Diplomacy
- Deal with other players to schedule conditions of trade agreements and non-aggression pacts.
- Trade
- Exchange stock with other players, free traders and local settlements to ensure your stores keeping reserves for the bad times.
- Strategy
- Painfully trouble your enemies with strategic pinpricks and take advantage of all their little mistakes to solidify your position.
- Exploration
- Find new islands, trade routes and resource deposits to raise your city's wealth and extend your reach.
Development
The game uses the FIFE engine and is written in the C++ and Python programming languages using the SDL library.[6]
There is an extensive design document detailing everything from the menu to the individual units in the game.[7] The project's existence can be traced to July 11th, 2005 when OpenAnno was registered on SourceForge.net.[8]
There have been multiple attempts to involve new developers through posts on various German and English forums.[9] [10] [11]
Contributors
The development team of Unknown Horizons changed over the years. Numbers vary between 11 and 39 for the core repositories[12] [13] [14].
A list of contributors is found at the project bugtracker[15].
Milestones
Content
Most of the graphics in Unknown Horizons are 3D model renders.
Availability
References
- ↑ UH's wiki main page reveals the project aim accessed on October 10th, 2008.
- ↑ Unknown Horizons license document.
- ↑ News post on 2011.2 release.
- ↑ News post on 2008.1 release
- ↑ News post on name change
- ↑ Unknown Horizons project page on sourceforge.net accessed on October 9th, 2008
- ↑ Design Document on the Unknown Horizons wiki accessed on March 13th, 2009.
- ↑ News post
- ↑ linuxforen.de thread on OpenAnno accessed on October 10th, 2008
- ↑ blend.polis thread on OpenAnno accessed on October 10th, 2008.
- ↑ GameDev.de thread on OpenAnno accessed on October 10th, 2008
- ↑ Membership list for OpenAnno on sourceforge.net. accessed on July 08th, 2011.
- ↑ Membership list for Unknown Horizons on github.com. accessed on July 08th, 2011.
- ↑ Membership list for Unknown Horizons on ohloh.com. accessed on July 08th, 2011.
- ↑ Author list for Unknown Horizons accessed on July 08th, 2011.


